- We will introduce something called an “adventure plan”.
- An adventure plan is a collection of attack configurations at camps of a given adventure, combined with optimisation results. Such an attack configuration with its result is an “adventure plan item”.
- Items in a plan can be sorted by the user. The application will maintain this sort order, unless the user changes it.
- Example: The user may decide to create an adventure plan called “The Valiant Little Tailor – sector 1” to store his/her attacks and results for camps of the 1st sector of the adventure. Or there could be an adventure plan for the whole adventure, not sector by sector…
- Adventure plans can be saved into a file on disk and loaded from a file on disk. Dedicated file extension *.advplan, internally an XML format.
- An adventure plan will be displayed in a dedicated, new, window in centurion where all its items can be managed by the user.
- In the adventure plan window the user can also launch optimisations of the items if necessary (e.g. user changed the attack, a general’s skills have changed and so on)
- There may also be a view of the adventure plan designed for the actual play of the adventure, i.e. give the general and player’s troops for the camps in the right order (as specified by the user), maybe with forecast losses, kind of like a play sheet.
This is going to be a complex feature. It will appear step by step in future releases of Centurion and users can comment on the progress of the development and give more detailed feedback as functionality becomes available to affect the direction in which it goes.